Games & Interactives
Small interactive ways to explore Ambrose Patterson's life and work, one idea at a time.
Follow Ambrose Patterson's actual route — Melbourne, Paris, Hawaii, Seattle — with the real events at each stop.
Drag the key events of Patterson's life — Melbourne, the 1905 Salon d'Automne, Hawaii, founding the UW School of Painting and Design — into the correct order.
A lineup of paintings from the 1905 Salon d'Automne — Matisse, Derain, Vlaminck, Patterson. Guess which one is his.
Match each portrait to its subject and painter — Hugh Ramsay's portrait of Patterson, George W. Lambert's group self-portrait, and more.
A Patterson painting chopped into a grid of tiles, one removed. Slide pieces into place. Difficulty scales with grid size.
Simplified, numbered regions of a painting. Pick the matching colour from a swatch and fill it in.
Flip cards showing cropped regions of a painting and match identical pairs. Fewest flips wins.
A painting shown with patches of "damage." Brush over them to reveal the real colour underneath.
Two versions of a painting side by side, one subtly altered. Find all 5 changes before time runs out.
A heavily cropped detail fills the screen and slowly zooms out. Guess the object before time expires.
An eyedropper samples a colour from a painting. Recreate it with RGB / hue-saturation sliders — score based on closeness.
Multiple-choice questions on a painting's style, period, and subject matter, with zoomed-in detail hints along the way.
Adjust blur, saturation, colour temperature and brushstroke strength on a copy of a painting, to see how Impressionist technique actually works.
Write a caption for a painting, then vote anonymously on everyone else's. Most upvoted caption wins.